Bazzell, Collin2024-05-312024-05-312024-04-30https://hdl.handle.net/20.500.14446/344456In 1988, Don Hatch and Melinda Green designed MagicCube4D, a piece of software simulating a four-dimensional analog of Rubik's Cube. In this paper, we examine this 4D puzzle and determine how many ways it can be scrambled.application/pdfCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.Permutations of the 4D Rubik's CubeHonors Thesis