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Publication

Construction fall hazard safety training assessment using digital communications

Rifat, Md Tanvir Rahman
Chandrasekera, Tilanka
Rodriguez Coca, Diana
Perera, Ubhaya
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Abstract

Fall protection is a critical concern for the construction industry. Every year, related accidents in buildings cause fatalities, deadly injuries to humans, and tremendous damage to the economy. Workers’ actions and site conditions are the two main issues that cause accidents at construction sites. Fall protection on construction sites has been widely studied as an on-site safety management. Because construction sites are unique in nature, each environment has different safety practices to maintain risk management. Moreover, stakeholders overlook the importance of hazard recognition knowledge, which can improve decision-making skills in times of emergencies. Traditional methods of risk analysis and training systems can be replaced with a virtually simulated environment, which can save a lot of time and money.

Virtual Reality (VR) stands apart from traditional risk assessment approaches like risk matrices, risk checklists, expert judgment, and historical data by offering a computer-simulated method. VR can potentially be a proper medium for training workers as it can realistically simulate an actual construction worksite in a computer environment where a person can train themselves through by not putting themselves in danger of actual worksite hazards and conduct a fall protection training to use the safety knowledge. Recent research on fall safety simulations through VR was mostly on training or education. An immersive training program influences learning performance through motivation, cognitive load, and a sense of presence.

A VR safety management framework can potentially improve construction safety when integrated with construction 3D models and add interactivities for performing safety training to test the effect of immersion. However, these hazard recognition skills and VR training performances can be compared with traditional approaches, like images and videos. It is vital to identify the key differences between traditional methods and game engine software performance. If a replicated construction environment can provide effective safety training, the construction industry can greatly benefit from this approach.

Date
2025-06-25